Placeholder image for Game Play Design

Game Play Design, Short Course

  • Application Deadline
  • 19 days
    Duration
University rank #69 (ARWU) Aarhus, Denmark
The aim of the Game Play Design course at Aarhus University is to design, discuss and critically reflect on the potentials, possibilities and values of games through the lens of the student’s disciplinary background in a critical-creative way.
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Overview

Game Play Design course at Aarhus University is an interdisciplinary, playful and process-oriented Summer School that revolves around digital games, gameplay and gamedesign. The teaching is in itself interdisciplinary in its approach combining theories, methods and practices from the fields of media studies, speculative design, game-based learning, aesthetics, education and interaction design.

Through exploring, discussing and experimenting with core concepts in game design and game analysis, as well as through critically rethinking the role and potentials of games for and in society by making games, the course grapple with digital games as phenomenon, practice and design. Students work in interdisciplinary groups, to utilize the power of games as well as the group’s combined knowledge, skills and competencies. Through experimental game-making the groups combine theory and practice in playful and innovative ways in order to rethink the medium of games as well as the potentials of games to create value and meaning for certain people, contexts or cultures.

Academic objectives

In the evaluation of the student’s performance, emphasis is placed on the extent to which the student is able to:

Knowledge:

  • exhibit fundamental theoretical, analytical, methodological knowledge in his/her treatment of digital games against the backdrop of the course syllabus
  • apply the key theoretical and methodological approaches of the course
  • critically reflect on their own oral and/or written products (and those produced by others) in relation to the academic and theoretical discussions of the course

Skills:

  • carry out a design based research process with the purpose of producing a game concept that adds value to a specific context or setting and evaluate the design work through design based research methods such as future workshops, stakeholder analysis, prototyping, photo safari or similar
  • discuss the theme of the course in the foreign language in an academic context

Competences:

  • as a group present the results of the research through design work in the form of a game prototype, academic poster and video pitch in the final exam exhibition
  • participate constructively in learning collaboration in a foreign language across educational and/or cultural backgrounds
  • gain perspective on and compare the academic profile of the degree programme in relation to the subject areas of the humanities.

Detailed Programme Facts

  • Programme intensity Full-time
    • Full-time duration 19 days
    • Duration description

      27 July - 14 August

  • Credits
    10 ECTS
  • Languages
    • English
  • Delivery mode
    On Campus

Programme Structure

  • Through the course Game.Play.Design the student will develop a theoretical methodological and practical approach to using games and game design as a way of thinking, research methodology as well as medium of expression through a practice-oriented, hands-on but academic approach towards games as experience design, aesthetic expression, procedural rhetoric, innovative interaction form, and cultural product. 

Lecturers

  • Rikke Toft Nørgård
  • Claus Toft-Nielsen

English Language Requirements

  • Minimum required score:

    83

    The TOEFL iBT ® measures your English-language abilities in an academic setting. The test has four sections (reading, listening, speaking, and writing), each with a score range of 0-30, for a total score range of 0-120. Read more about TOEFL iBT ®.

    Schedule TOEFL®
  • Minimum required score:

    6.5

    The IELTS – or the International English Language Test System – tests your English-language abilities (writing, listening, speaking, and reading) on a scale of 1.00–9.00. The minimum IELTS score requirement refers to which Overall Band Score you received, which is your combined average score. Read more about IELTS.

  • Minimum required score:

    560

    The TOEFL®PBT is administered in a paper format and measures your ability to use and understand English in a classroom setting at the college or university level. It accurately measures how well you can listen, read and write in English while performing academic tasks. Read more about TOEFL®PBT.

    Schedule TOEFL®

General Requirements

Course specific:

  • To apply for the course you must either be enrolled in a bachelor's degree, have a bachelor's degree or have passed a qualifying entry examination.   

General:

  • Exchange Students: nomination from your home university
  • Freemovers: documentation for English Language proficiency

Tuition Fee

  • International

    2163 EUR/full
    Tuition Fee
    Based on the original amount of 2163 EUR for the full programme and a duration of 19 days.
  • EU/EEA

    824 EUR/full
    Tuition Fee
    Based on the original amount of 824 EUR for the full programme and a duration of 19 days.
We've labeled the tuition fee that applies to you because we think you are from and prefer over other currencies.

Exchange students: No Fee 

Living costs for Aarhus

  • 6639 - 10060 DKK/month
    Living Costs

The living costs include the total expenses per month, covering accommodation, public transportation, utilities (electricity, internet), books and groceries.

Funding

Studyportals Tip: Students can search online for independent or external scholarships that can help fund their studies. Check the scholarships to see whether you are eligible to apply. Many scholarships are either merit-based or needs-based.

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