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Gamification and Design of Serious Games

Tallinn University

5 days
Duration
200 EUR/full
200 EUR/full
Unknown
Tuition fee
Unknown
Apply date
Unknown
Start date

About

Serious games and gamification are different things – serious games are designed to achieve some serious goal, gamification is the use of game elements in a non-game context and not designing full-fledged games. However, there are also a lot of similarities – how to design an engaging experience and what game elements to choose to support this goal. 

Overview

About Gamification:

Gamification is a process that helps you create interesting, interactive and fun content from the mundane by adding game-inspired elements. The best part about gamification is that it can be applied to many aspects of life, the fields of business, marketing and education being just a few examples.

Adding game elements to your content gives you a chance to widen your engagement and attract a wider audience. The TWS course explores the concept of gamification through real-life examples, and then gives participants the opportunity to develop their own working prototype. 

About Serious Games:

Serious games are games designed for a purpose other than just entertainment. This purpose can relate to defence, education, science, health care, emergency management, urban planning, engineering, politics, and so on.

During this intensive course, participants will learn the essentials of designing serious and learning games. Participation in the course does not require programming skills. 

Why this course?

  • The course brings together participants with different backgrounds — education, art, software development, etc. — who can learn a lot not only from the instructors but also from each other.
  • The knowledge on using game-design elements and game principles is useful in many fields, including business, marketing, education etc.
  • You get to develop your idea into a working prototype.

Programme Structure

Topics covered during this course: 

  • The nature of gamification and gamification design process
  • Examples of gamification
  • Generating and selecting ideas for gamification.
  • Designing challenges
  • Designing intrinsic motivators
  • Designing extrinsic motivators
  • Design of feedback and progress
  • Incorporation of entertaining elements
  • Other game elements
  • Prototype development
  • Prototype presentation and testing
  • The nature of serious games
  • Examples of serious and learning games
  • Game design process and roles
  •  Finding an idea and defining the goal for your serious game
  • Gameplay: challenges and actions. Core mechanics
  • Design of game assets
  • Narrative design in games
  • Game development environments

Key information

Duration

  • Full-time
    • 5 days

Start dates & application deadlines

Language

English

Credits

2 ECTS

Delivered

Online
  • Semi-structured
  • Regular optional meetings
  • Proactive tutoring and support
  • Individual work/assignments (with online group discussions), Online group works/assignments

Academic requirements

We are not aware of any academic requirements for this programme.

English requirements

We are not aware of any English requirements for this programme.

Other requirements

General requirements

This course is suitable for all people who are interested in adding game elements in to nongame environment.

Tuition Fee

To alway see correct tuition fees
  • International

    200 EUR/full
    Tuition Fee
    Based on the tuition of 200 EUR for the full programme during 5 days.
  • National

    200 EUR/full
    Tuition Fee
    Based on the tuition of 200 EUR for the full programme during 5 days.

Funding

Studyportals Tip: Students can search online for independent or external scholarships that can help fund their studies. Check the scholarships to see whether you are eligible to apply. Many scholarships are either merit-based or needs-based.

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Gamification and Design of Serious Games
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Tallinn University

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