• Application Deadline
  • 7 days
This Multidisciplinary Game Research - Between Theory and Practice course from Utrecht Summer School provides a multidisciplinary perspective on games and play in contemporary culture, combining perspectives from various disciplines within the humanities, social sciences and computer sciences. 
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The Multidisciplinary Game Research - Between Theory and Practice course from Utrecht Summer School addresses the challenges but also the transformative potential of both ‘applied’ and entertainment games, and provides participants with a holistic perspective including analysis, design and validation. 

By combining aspects of theory and practice, the course enables participants to better understand and meaningfully implement the potential of games and play within current socio-cultural contexts.

Educational Opportunity

Each day is dedicated to a different thematic angle, starting with game analysis, moving on to educational properties of games, games in environmental communication, business informatics and policy-making, narrative aspects of games, and finally games and play experiences that involve the whole body. 

Apart from the interactive workshops, optional joint social activities with the UDS summer school 'Exploring Culture Through Data', and a tour of the Motion Capture Lab at Utrecht University round off the program.

Detailed Programme Facts

Programme Structure

  • The program comprises workshops by senior researchers from the Center for Game Research (Utrecht University/UU), the Departments for 'Media and Culture Studies' and 'Information and Computing Sciences' (UU), the Copernicus Institute of Sustainable Development (UU), the Utrecht Institute of Linguistics (UU) and the University of Amsterdam (UvA).
  • On each of the five days we will have two interconnected workshops of 2-4 hours that relate to the theme of the day. 
  • Optional activities such as a tour of the motion-capture lab at Utrecht University or workshops on digital game prototyping complement the program. 
  • For most workshops, you are expected to read one or more preparatory texts; some also involve the use of digital tools, yet do not require any previous knowledge or technical background.

English Language Requirements

This programme may require students to demonstrate proficiency in English.

General Requirements

  • The course is aimed at students (from ambitious BA and MA/MSc students to PhD candidates) as well as members of private and public sector institutions (companies, NGOs etc.) that are either a) already utilizing games and other playful applications, or b) aim to better understand how and when to work with them in academic or professional contexts. 
  • It offers participants an innovative platform, combining theoretical and practical approaches to develop a multidisciplinary understanding of games as technology (both digital and analogue), a form of cultural expression, and a social phenomenon.

Tuition Fee

  • International

    300 EUR/full
    Tuition Fee
    Based on the original amount of 300 EUR for the full programme and a duration of 7 days.
  • EU/EEA

    300 EUR/full
    Tuition Fee
    Based on the original amount of 300 EUR for the full programme and a duration of 7 days.
We've labeled the tuition fee that applies to you because we think you are from and prefer over other currencies.

Living costs for Utrecht

  • 900 - 1450 EUR/month
    Living Costs

The living costs include the total expenses per month, covering accommodation, public transportation, utilities (electricity, internet), books and groceries.


Check the programme website for information about funding options.

Studyportals Tip: Students can search online for independent or external scholarships that can help fund their studies. Check the scholarships to see whether you are eligible to apply. Many scholarships are either merit-based or needs-based.

Multidisciplinary Game Research - Between Theory and Practice
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