Overview
Creating 3D environments in Blender from Udemy will guide you through the new Blender 2.81 interface. Together we make our first steps in Blender. Slowly we start building objects and after one chapter you will be able to make a small dice scene. This warming-up is needed to get used to the workflow and make you comfortable with Blender and the things that will come. Shortly after that, we will jump into the node editor. We will start mixing textures, just like the old painting masters, to get decent looking results. We will apply the material on a ruin and build the first environment scene. Then we will start building a farmhouse in a medieval style. We will use the workbench for modeling, Eevee for the texture work and Cycles to render the scenes to get the max out of it. After finishing the farmhouse, we merge the building with a nature environment. We will create the trees with the sapling add-on, so you will not need any external plugins. There is a full chapter about creating nature assets and in the final castle scene we will merge everything together to make a wonderful environmental scene. All content and textures come from Texture/HDRI Haven and are included in the course.
Students at Creating 3D environments in Blender from Udemy will learn about:
- Creating stunning unique environments
- Organizing their workflow to make large environment scenes
- More than 250 unique 2K / 4K textures
- Lots of medieval reference photos
- E-book: Old Masters Unveiled ( 250 pages)
- All scene assets, including buildings, rocks, grass, trees and more
- 6 Characters to fill up your scene
- Full course documentation for the Blender basics chapter
- Baking your models and importing in Unity 3D
Programme Structure
Courses include:
- Making a scene template
- deform the landscape
- Importing the wall model
- Adding landscape material
- Adding landscape displacement
- Importing HDRI map
- Adding grass strand backplate
- Model a grass strand
- Adding strand details
- Adding strand texture
- Making strand variations
- making a grass clump
- Convert grass clump
- Adding grass particle system
Audience
- This course is meant for artists who like to grow in their workflow
- Beginners
- Environment artists
- Game level artists
Key information
Duration
- Part-time
- 8 days
Start dates & application deadlines
Language
Delivered
Disciplines
Design Graphic Design Game Design View 39 other Short Courses in Game Design in United StatesAcademic requirements
We are not aware of any specific GRE, GMAT or GPA grading score requirements for this programme.
English requirements
We are not aware of any English requirements for this programme.
Other requirements
General requirements
- Blender version 2.81 or above
- Computer ( min 16GB ram)
Tuition Fee
-
International
140 USD/fullTuition FeeBased on the tuition of 140 USD for the full programme during 8 days. -
National
140 USD/fullTuition FeeBased on the tuition of 140 USD for the full programme during 8 days.