Overview
What you will learn
The Gaming for Virtual and Augmented Reality course at TU Berlin addresses the following topics:
- What are extended, augmented, virtual, and mixed reality?
- What tools are used to develop MR applications and how can they be set up?
- Deployment of the app on the phones/tablets of the participants (depending on device capabilities).
- Introduction to programing for extended reality with Unity (scene setup, interactions).
- What is User Experience (UX), what is UX design?
- UX Design and important influencing factors (human/context/system).
- What is user testing, why is it needed, and what method can be used for testing?
- Perform a usability test and use the gathered result during the development
Programme Structure
Main course components:
- Week 1: Theory and Set-up: The first week is focused on building foundations. Students will learn about extended reality in general. At the end of the first week, students will be able to create a simple hello world app in the needed development environment.
- Week 2: Coding: In the second week, students will develop their own first extended reality app in Unity. This step will include scene setup, tracking, interaction, etc.
- Week 3: User Experience Design: In the third week, students will learn about User Experience as well as influencing factors such as context, human, and system factors. After the week students will be able to utilize the knowledge in their developed apps and future projects.
- Week 4: User Testing: In the fourth week, students will learn about theories of user testing and why this is needed. The collected feedback from the users will be analyzed and presented in a final presentation.
Audience
The course is suitable for students of media, design, and computer science who are interested in the topic of extended reality.
Lecturers
Dr.-Ing. Jan-Niklas Voigt-Antons; Tanja Koji; M.Sc.Maurizio Vergari, M.Sc.
Key information
Duration
- Full-time
- 1 months
Start dates & application deadlines
- Starting
- Apply before
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Language
Credits
Delivered
Disciplines
Game Design Computer Sciences Human Computer Interaction View 20 other Short Courses in Computer Sciences in GermanyWhat students do after studying
Academic requirements
We are not aware of any specific GRE, GMAT or GPA grading score requirements for this programme.
English requirements
Student insurance
Make sure to cover your health, travel, and stay while studying abroad. Even global coverages can miss important items, so make sure your student insurance ticks all the following:
- Additional medical costs (i.e. dental)
- Repatriation, if something happens to you or your family
- Liability
- Home contents and baggage
- Accidents
- Legal aid
We partnered with Aon to provide you with the best affordable student insurance, for a carefree experience away from home.
Get your student insurance nowStarting from €0.53/day, free cancellation any time.
Remember, countries and universities may have specific insurance requirements. To learn more about how student insurance work at TU Berlin and/or in Germany, please visit Student Insurance Portal.
Other requirements
General requirements
- Participants of the TU Berlin Summer University must meet the following requirements: (i) B2 level English, or equivalent and (ii) at least one year of university experience.
- Motivation to learn about virtual reality, augmented reality, user experience, Unity, and user testing.
- After a short introduction in the Usage of Unity students must have the capability and willingness to self-study solutions for the development (with support of the lecturers). This course is no introduction to Unity or programming in general.
Tuition Fee
-
International
2150 EUR/fullTuition FeeBased on the tuition of 2150 EUR for the full programme during 1 months. -
EU/EEA
2150 EUR/fullTuition FeeBased on the tuition of 2150 EUR for the full programme during 1 months.
- Working professional/Non-student: 2570 Euro
Living costs for Berlin
The living costs include the total expenses per month, covering accommodation, public transportation, utilities (electricity, internet), books and groceries.